The update also expands several of Substance Painter’s existing toolsets, including the new automated UV unwrapping system introduced in Substance Painter 2019.3, and originally codenamed Project Anorigami. Updated features: automated UV unrwapping and GPU baking It provides a quick alternative to the existing planar projection mode, and uses local texture projection, making it possible to drag a decal around on the surface of a model in the 3D viewport.Īdobe also said that it is planning a new pack of “urban decals” on Substance Source, its online library of Substance materials. However, one feature not yet implemented is the long-awaited support for painting across UDIM tiles, although Adobe says that it is “working very hard on it”.Ĭompletely new features in the release include a neat real-time decal mode, shown in the video above. The release will also update Substance Painter’s automatic UV unwrapping system, introduce a new GPU-accelerated curvature map baker, and overhaul the software’s texture and mesh export workflows. New features in the next release – Substance Painter 2020.1, if Adobe sticks to its usual product numbering – include a neat real-time decal system and a new Python API. Scroll down for news of the commercial release.Īdobe has previewed the next update to Substance Painter, its 3D texture painting software, during a livestream on its 3D and augmented reality products.
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